. When the structure's been moved as far as it'll go, climb atop it and jump from there to the switch balcony. If that was not enough, the people turn against their monarch. Each of them has more than their fair share of standard attack. Defeat the enemies here and walk to the next light circle.
After sliding down another narrow gap, turn around with your analog stick to grab a stealth kill. Jump to the column behind you and climb to the top. Use the Landscape Camera if you wish, then jump across to the next beam. Run along the left wall, use your whip twice to extend your wall run, and use the two shutters to reach a new platform. Wallrunning to the right will lead you to another daggerplate, from which you can drop to reach a ledge.
These are mostly like Reptus, the big difference being that Chameleons are invisible until struck. Just attack her until you enter into a sword clash, then overpower her to end the fight once and for all. After you clear the last one and reach the platform, run into the light to get the Life Upgrade. Now, return to the lateral movement switch and flip the walltrigger twice to move the statue further down the room. Move forward to the wall with a pressure plate, and run up it to open the door. After the cutscene, hide behind the bushels of grain. Save your game at the fountain.
Drop down to the curtain, and slide down to the floor. The Market District Go forward and drop off the right edge of the platform. When you reach a ledge, walljump up to the uppermost solid surface, where a trapped hallway awaits. Drop to the ground and kill two more guards. The chariot is simple to control. Get some more sand here, then run along the wall on the right and chain swing on the torch to make it to a ledge. Jump up the daggerplates to the corridor above to reach an interior portion of the tower.
Pull yourself up and jump to the beam behind you. You can block this blow, but his other main attack, a two-claw sweep that is unblockable, but can be dodged if you roll to one side when you see it coming. This will force a change into the Dark Prince, heralding the second half of the battle. Walk forward and hang over the railing. You will be confronted with a number of small spinning blades. When you do complete the shutter jumps, though, climb up to the balcony overlooking this area and go to town on the soldiers here before moving the switch to open half of the gate below you. After the scene you will gain the power to rewind time which is extremely helpful.
Jump from beam to beam until you reach the next platform. Turn right and walk across the beam. Jump to that column and climb as far as you can. Pull the stone out of the elevator here and move it to the empty elevator before pulling the switch; the elevator that the stone is now in should go up one level. After hopping the next ledge, you'll come into another trapped hallway; Eye of the Storm will let you maneuver through the spinning saws with relative ease. When the hellhounds are dead, pull the stone out of the wall with your chain, wallrun to it, then wallrun jump to the platform above it. Jump from the higher beam to the lower beam near the lower platform, then kill the illusions that attack.
Jump to the column behind you and climb to the top. Kill the Enchantresses, jump to the beam, and jump up from there to the handholds above. Shimmy to the left and jump to the column behind the Prince. A door will open at the end of the hall. When they are close, execute the double Speed Kill. Run along the left wall to reach another beam. You will reach a platform.
Jump up and grab the ledge. Slide down to the bottom and drop to the ground. Don't forget that you can jump from one section of a beam to another, even over solid sections of it, which can help you outrun the arrow traps. Walk into the middle of the circle of light. Use the left analog stick to turn left and right. When you're ready to move on, jump to the gap and get ready for some tough fighting down below. He has power attacks capable of breaking through your block with ease, and will counter any and all forms of unconventional attack.
Jump from the shutter to the daggerplates, and start your wallrun from the upper daggerplate as the saw nearby is heading up past you if you want to avoid it. After you drop down to the bottom of the nearby gap, you'll revert back to the normal Prince. Jump over to the column from here and ascend it. From there, daggerplate - shutter - jump to the platform above you. You can make out their outlines if you're paying attention. Walk to the top of the ramp and face right.
You can guard your way through the entire combo, if you wish, but she'll occasionally kick you clear off onto another platform, forcing you to jump or wallrun your way back to the Mahasti to engage her again. From there, wallrun to the right, fall down to the ledge, then shimmy around to the right until you can jump to the platform across from you. Simply run up the wall and press square to plunge your dagger in to the lever. Climb onto the small platform. Pulling out these blocks with your chain will be the only way to move on.