Pirates of the Caribbean is a sad mess that not only has virtually nothing to do with the movie or the ride, but is a pretty poor game in its own right. Summary for the movie This swash-buckling tale follows the quest of Captain Jack Sparrow, a savvy pirate, and Will Turner, a resourceful blacksmith, as they search for Elizabeth Swann. The undead skeletons and the fight against the Black Pearl the ship from the movie don't really fit the rest of the story and were obviously shoehorned in to jibe with the movie. This swash-buckling tale follows the quest of Captain Jack Sparrow, a savvy pirate, and Will Turner, a resourceful blacksmith, as they search for Elizabeth Swann. The ship animations are lovely, with sails billowing in the wind, explosions, smoke and fire, and a great sinking effect with cargo and drowned sailors floating in the water. Instead, it seems more likely Disney threw a treasure chest of doubloons at Bethesda to get the game at all and even more to get it out early. After a brief tutorial, the French invade the port he begins the game in, which sets off a story that culminates in the discovery of an ancient artifact and a battle against a shipful of undead sailors.
I can't emphasize enough what a terrible solution this is. Then there are the things that are simply missing -- like a map of the entire game world. By the time you get yourself reoriented to the new situation, the enemy ship will have enough time to get off what is essentially a free shot at you. The player's career is not locked into one path, however. Even better, when you buy and sell personal inventory items, you won't be able to sell them unless they've been unequipped -- meaning you have to go to another screen two or three key presses , unequip the item, and then come back to sell it another two or three presses.
Action Adventure Fantasy Jack Sparrow, a freewheeling 17th-century pirate who roams the Caribbean Sea butts heads with a rival pirate bent on pillaging the village of Port Royal. Computer-controlled characters will tag along while players enter towns and travel across islands, and even join in on fights. Keira Knightley, who was in the movie, does the narration voiceover for the game, but she's not even playing a specific character. That is, unless a blood sacrifice is made. He, along with his large crew, are under an ancient curse, doomed for eternity to neither live, nor die.
When the governor's daughter is kidnapped, Sparrow decides to help the girl's love save her. While sailing across the sea, players are responsible for steering, raising and lowering sails, monitoring crew and prisoners, and managing cargo and armaments. There's no specific voice recording for the game's dialogue, which means that every character greets you with one of four or five generic greetings. The sounds are nothing to write home about. Contact: , done in 0. That is, unless a blood sacrifice is made. The game's also a graphic standout -- although not as much as it could have been.
What does this game have to do with Pirates of the Caribbean? As it stands, though, your control is so iffy that the best you can usually do is hold the block button until you hopefully get an opening to swing your sword. The particular tragedy of this game, though, is that it didn't have to be this way. Players have control over attacking with a sword, blocking, dodging and moving, and firing a pistol -- which would be fine if the game had been an action game. Blending role-playing elements with the strategy of ship-to-ship combat, Pirates of the Caribbean offers players a chance to set sail on the high seas as a treasure-hunting pirate. Players can work for a European power to lead a squadron, or forgo the pillage and plundering altogether for merchant sailing.
Unfortunately, even in arcade mode, ship combat is slo-o-o-o-w. Little do they know, but the fierce and clever Barbossa has been cursed. As players become more proficient at sailing, their attributes will gradually increase and non-player characters may join their ranks. This sends the ship to a static scene and then back to the combat where the ship you sailed to is right on top of you. If you've got more than one ship in your fleet, the problem is even worse since there's no effective overview of the battle you can use to plan strategy.
Players can control their ships rigging, direction against the wind, fire the cannons, and select the type of shot they'll use. He, along with his large crew, are under an ancient curse, doomed for eternity to neither live, nor die. Little do they know, but the fierce and clever Barbossa has been cursed. Somewhere Walt is spinning in his cryo-tube. On the other hand, the story is actually pretty good and is illustrated with some very effective cutscenes.
But their seafaring mission is hardly simple. The towns and jungles Hawk travels through look good enough and their looks vary based on their European mother country -- a nice touch , but the movement animations on human models look stiff and unrealistic. Every island always trades, buys, and bans the exact same products. When you do crank up the resolution, though, the game becomes quite good looking. There are other, smaller, annoyances as well.
Exploring islands may reveal smuggler's lairs or hidden treasure caves to add to one's coffers, while towns are filled with buildings such as taverns, shipyards, and churches that players can enter to purchase items or to speak with characters. While navigating my ship on the ocean, it'd be nice if I actually knew where I was going rather than sailing at random hoping to find the right island. The text is also huge and filled with typos, grammatical errors, and obvious placeholder dialogue. Little do they know, but the fierce and clever Barbossa has been cursed. Pirates of the Caribbean was the last theme park ride overseen by Walt himself. He, along with his large crew, are under an. Unfortunately, most of the non-story based missions are rather boring, as is trading.